System 15

Description
System 15, also known as the Glowmaze, is an extremely large maze, with the walls glowing with a blue/orange coloration. This system is prone to glitches, so it's not uncommon for the walls to bend, stretch, curve, and even disappear and change place. This makes the level extremely difficult to navigate, so one has to be very careful while walking through it. This system is not infinite, as estimations place it's size anywhere from 300 to 6000 million square miles in size. This system also has the strange property of being different for every explorer which navigates through it, this is, the system's layout changes for every explorer, even if more than one are in the system at the same time. In this system there also are certain fake walls which lead to rooms, and these rooms have the same lighting than the rest of the system, except the light is now emitted by a cube-shaped light in the ceiling, and the walls are of a dark grey color with a strange, dark, and suffocating aura emanating from them. It is hypothesized that this aura could be silent-form, even if in a very small quantity.

Floorshakes
This system has an ongoing event know as "floorshakes", this is, the floor starts to radically move, and the walls start to glitch much more compulsively, leading them to break, bend, stretch, fly through the system, etc. These floorshakes normally don't last for much longer than 2 minutes. If one of them reaches the 3 minute mark and doesn't stop immediately afterwards, one should cover their head and ears, since the system will start to emit extremely loud sounds, which have recorded sounds of up to 194 dB, and which can lead to permanent ear damage and major headaches, these headaches will trick the brain into thinking something has hit the head and fractured something, so it is advised to cover the head in an attempt to convince the brain nothing has hit the head. Once a floorshake has reached this 3 minute mark, they can last up to over 40 hours, which is why it is so important to find a semi-safe place to stay in, preferably a room or at least a section of the maze which could have the same protective functions of a room.

Night-time fluxes
This system does have night-time fluxes, and when one happens, the system's temperature decreases up to -2c, the entirety of the system is blacked out, and silent-form starts to appear inside the level, making the explorer feel dizzy, nauseous, tired, light-headed, paranoid, anxious, sick, etc. The darkness may attract some species from the Black and/or Silent groups. In here, Etherflies are not extremely uncommon though, so it is advised to turn on a flaslight (being careful, of course, with finding Darkspots or other species attracted to light) and find an Etherfly, since they are extremely helpful and could even use their powers to try and make the night-time flux end faster. Hytherflies do not appear in these fluxes, though. Extremely rarely, 2 Spherals or more could be clumped in a dark and hard to find corner. It is advised to come closer to them, since they emit a comforting and warm aura, which could be much needed in the cold of the night-time flux. Lightspots also exist in these fluxes, however, because of their nature, one has to be careful when approaching them.